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Unofficial morrowind patch and code patch
Unofficial morrowind patch and code patch








unofficial morrowind patch and code patch
  1. #Unofficial morrowind patch and code patch install
  2. #Unofficial morrowind patch and code patch mods
  3. #Unofficial morrowind patch and code patch windows

This allows you to quickly jump to colonies or fleets that need orders for instance. This will activate the current bottom right button action.

  • Added middle mouse button support to the galaxy map.
  • Added middle mouse button support to the planet screen, that will open the colony's build popup screen.
  • This will now close most UI screens, some screens are excluded due to issues caused by this functionality.
  • Added right mouse button action to most screens.
  • If nothing is found that matches from the list, you will be prompted to select a build order as normal for that colony. It will also skip over the gravity generators if the colony does not suffer a gravity penalty. It will skip items that you do not possess the tech for or cannot be built on the planet due to biome, richness, resources or other restrictions. You can then assign this list to a colony and it will automatically build in that order. This features allows the player to setup a predefined list of structures and projects for construction.
  • Allow custom user defined build lists for colonies.
  • The sounds are now linked to existing game content.
  • Added some missing sound effects to the link table.
  • #Unofficial morrowind patch and code patch mods

    This was visible with the space academy and in mods such as 5X. Corrected truncations on fields in the "research completed" and "choose research" screens.Added icon for the supernova random event on colony planet screen and empire management screen.Pressing enter in a multiplayer chat window will no longer cause fleet to execute their pending orders.Obsolete blueprints will no longer remain stuck in a colony's production pop up if the blueprint was upgraded while the ship was being bulk-produced.Implemented extra features for use by mods.Reimplemented missing features from Master of Orion II: Battle at Antares, such as looting technologies from a conquered planet.Notifications for when enemy civilizations are building the structures needed for technological victory.Many UI improvements, adding more relevant information on most tooltips.Updated AI to take more game features into account: the AI plays the game better as a result.Many bugs fixed: erroneous calculations, weapon modifications that did not function, fixed lockups and stalls during tactical combat, etc.I'd hardly consider this a workable solution, but it narrows it down a bit.

    #Unofficial morrowind patch and code patch windows

    Running Windows 98 with DX 8.1.Įdit: further testing reveals Morrowind will load with the european patch if windowed. I've also done the usual uninstall/reinstall routine. In the interests of trouble-shooting, I've previously had a warezed version of Morrowind installed but I'm certain that there's no traces of it left. I really want to get this patch to work as I'm having problems with shifting armour types (Dreugh and Indoril changing to Heavy).

    #Unofficial morrowind patch and code patch install

    The version of morrowind.exe with a fresh install is Morrowind works fines without patching though, bugs aside, except that it won't run unless installed to the default directory. I tried the european patch (which also seems to list some bugs that I've been getting in the extended bugfixes) which installs properly, but Morrowind will crash when I start it after installing the patch. This patch only installs to 33% before throwing up an error about morrowind.bsa not being the right version and.

    unofficial morrowind patch and code patch

    As the website implies, I downloaded the smaller patch listed as for the Australian version. I'm having some trouble with the patches.










    Unofficial morrowind patch and code patch